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hi im trying to get my rigged character to stop moving when TimeScale is set to 0, but no dice...
that's great thank you :)
ah thanks now i know it is indeed possible i've taken another look and i think the issue was my parent visual element was taking up the full...
just to note, i have tried changing the sort order of both ui systems to no effect. i figured someone must of tried to use both ui systems like...
Hi, is it possible to use UI Toolkit and UGUI together? i'm having an issue with a worldspace canvas not receiving mouse clicks. Thanks
That makes sense, I'm not sure if the docs are clear enough though, I cant see any mention of writing the function this way. Thank you for your...
hi i cannot seem to get even the simplest custom node to work in 2019.3b5 i get an error stating that there is no matching 2 parameter function, i...
yeah it's really weird, if you have at least two versions of unity installed you get a drop-down that lets you pick a unity version to upgrade the...
This is the stack trace of my most recent crash, do you use the post processing volume? I've noticed when i have it disabled I don't crash (so far...
hmm, I'm on 6.9.1 with no post processing it seems stable but with post processing it will randomly crash sometimes when I tab back to the editor,...
hey, did you ever solve this issue? I've been having the same problem, unfortunately unity cant reproduce it. I think it might be due to the post...
prefabs are setup and included in the asset.
I've resubmitted the asset with unity 5.6, because I'm an idiot I didn't realise submitting this with the latest version of unity probably not the...
Hi, I made a collection of animated texture sheets for use in particle effects. There are 36 animated explosion textures plus 13 smoke textures....
Hey, my asset is currently 30% off until the 8th of December :)
I would like to send the particles age percent to a material that's applied to the trail module of a particle system, it works for the particles...
hey, perhaps this site will help :) https://en.wikibooks.org/wiki/Cg_Programming/Unity I've found it quite useful, also you can take a look at...
ah that's a shame, thanks for letting me know, it's something of an issue with all dynamically sized meshes in unity (I think) see...
Correct me if I'm wrong but I believe this is called the Moiré effect, happens in real life too :)...