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Uf sorry thats a long time, im not sure how far i get with it, if i solve it somehow. But i will say that when you working with importing 3d...
So unity will not help me with this ? so i need to create some system around it so i will know what gameobject with how components to create and...
Hello, im just learning how to save and load game data and all tutorials i found are like create one script with few basic int or string...
I have 2D game, where terrain is Texture2D, and i need to do it damage like create holes and simmilar effects like in game Worms (better to check...
Hello, i decide to create new topic about this because i see that there is not many info or tutorials about it. What i want is change texture2D...
Hello, i need some answers about multiplayer. I like to create some basic multiplayer for simple 2D game. The best i want to achieve is...
yea thats my qeustion too :) ,like if its stable on my pc then i can say its optimalized or i need to take this game and trying it on many...
Yea you have aboslutly true, but my question is it ok to thinking about it like, i looking on profiler, its stable over 100fps then even though...
Hello, what you people think is maximum number of rays that i could use in 2D game to keep it still playable. I curently using around 400 rays in...
Spawning cars into position of other is different isue that you need solve. But here is basic example how it can work: public class CarControl :...
Maybe try use private void OnTriggerStay(Collider other) except of private void OnTriggerEnter(Collider other) because Enter is called only once...
terrain collider looks like it need terain data to work, i never try to create it but you can see how it work when you create new Terrain from...
yea exactly, its depend of your dezign if you can use simple blocks like this, or you want to make all random angle curves and random shaped...
You could have created some basic blocks of road (straight, curved... whatever) and always when you will closer to end of road, last road block...
the first thing I thought, doesnt have your car collider set to trigger? and have your car rigidbody?
I dont know if your enemy and arrow Gameobjects have Collider components but if yes then its simple: private void...
You just need to have class on enemy to control moving and when you spawn him you set in this class any number that set in switch correct move...
You need to use AddRange? you can just use for loop to control what you want to add and what not.
Just asking... you write that _isShot is private bool with getter, setter inside AttackDroneActions class. isnt problem that it must be public...
Ok so i already got it... I dont know what im doing wrong before but it work how you write Antistone, thank you :) Here is working code:...