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k got it to work by adding a "istrigger" collider on the main gameobject, so that the script has a collider to use expected more help but i hope...
ok so ive sorta figured out what my problem is, my player object is an empty gameobject and has several child objects that are the different forms...
so can i get any confirmation that this bit atleast is written the correct way? function OnParticleCollision(collision: GameObject) {...
thx for the /code thing, was wondering how to do it :P nope not getting any "hit" in debug log and yep the tag was the first thing i checked,...
trying to use particles as bullets to make damage to the player ive already used this before for the player's weapons and it works fine, does dmg...
sorry for the late reply, was working on something else (and been busy also lately) and i wanted to try it out before answering xD thanks a lot...
very helpful :) but im trying to use this for a 2D game and the player keeps going through the wall, and since its a topdown game i cant use...
im trying to make a 2D game where the player can just click on a target to lock it then press a key to shoot, the shot should go straight to the...