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Hi everyone, I'm trying to create a space ship scene and i have some struggle trying to recreate the ship movement. What I want is not just a...
Yes i'm still, for the moment, fetching functions from a single class.
Hey Seneral, i hope you are progressing well on your MethodNode (or ActionNode, or whatever :)). On my side i'm done with Serialization and...
Will you are still investigating on your side, i keep working on the Function node i posted earlier but i'm facing some problem (that maybe will...
I think i've got it ! I try to understand what you are doing and i think i'm close enough to know what you want to achieve. I'm waiting for the...
Hey, Thanks for the update, quite a huge one. I've tried to understood and implement what you started but to be faire i don't know what to do......
Then i'll wait your push and start my job :) Thanks !
You won't believe it but before starting to develop Node Function i was looking how to do the same thing that UI events use and i couldn't find...
You have understood what i wanted to do so far ! 1) I'll assume that when you talk about "object", you mean "gameobject" or "object in the...
Hi, in the attachement, the folder "Plugins", i haven't touched to the other so... Here a list of what i have done, i think they might some other...
I didn't had the time to keep the work but basicly i have one thing left to do with the GUI which will not take me a long time. If you want, i can...
I found my code back that i'll plan to use during the runtime for the function caller, tell me if it is any help : namespace TestProject {...
To be fair with you, i don't exactly know how Asset file works in Unity and i'm still wondering how you can use them. I'll try to fetch the code a...
Great, i can't wait to see the new cache system (the current one reload each time and you have to wait some second to be sure that it's up to...
Hello Seneral, I don't know how you are doing on your side about the Action Node but i hope you are progressing well ! Regarding the functions...
To be fair i'm trying to find reason, i've already writted multiple example and removed them because i couldn't find the reason to use multiple...
I understand your point of view, but what about Knobs that are literraly different than Input and Output knob ? What if i want to do, i don't know...
If you don't like the idea of having just a list, maybe we can do something like this : //my old idea public List<NodeKnob> allKnobs = ......
I needed a custom NodeKnob because i needed Input nodes to have multiple connection. Your input node make us able to connect to multiple output...
Gosh, i finally made it ! I've succesfully understand the code and customize it my own way. To be fair and honest with you, the base code really...