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Do you think it will be possible to make the cloud's seem a bit more random/unique, currently right now all the clouds are basically the same...
The issue is still present unfortunately. As stated before, the artifacts on scene load are incredibly obnoxious, but slowly fade away, where...
We get these weird artifacts in the sky, for ~ the first minute after the scene loads. [IMG] [IMG] They slowly become fade away, but as I stated...
Is it possible to group nodes together and repeat that group multiple times in the amplify shader editor?
Nope it just doesn't even render with that :( confusing stuff. I'm not too familiar with this stuff and the person who wrote our original solution...
Unfortunately that didn't solve the issue, I'm 100% sure that its something to do with the z testing. I can get the exact same result if I write...
So for awhile we've been using this method to render our first person weapons in our game:...
Really like these post fx, only irk I have is the bloom, kinda a love hate. I love because at times it looks really nice and better then most...
Update Vidoc that the team made for CE3 2016, hope you enjoy :) [MEDIA]
What's the method exactly to using a custom skybox for the fog? Is it just supplying the cube map to the shader and it will do the work for you?...
Any estimate time for the custom skybox fog? Thanks
We would like to render the weapon in one camera to not overcomplicate the setup. Is it possible to modify a shader to prevent it being affected...
Finished the helmet now to texture this badboy [IMG]
Is it possible to make the ssr ignore a layer? I dont wan't my first person objects to have ssr.
Yes something like that would be perfect in the next update
Will you expand the fog to use other skyboxes that are not directly from azure sky? I really like the fog but sometimes I need to use a custom...
edit: resolved :)
so brutal, love it!
love mecanim [IMG]
really depends on the artifact. Generally artifacts come from object beings too close or a ray not being long enough. Generally you can fix these...