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Hello all! I've been following iHeartGameDev's input system tutorial and something in the code seems to be broken. On playtest, the "gravity"...
I actually feel sort of silly for this, but the answer lie in creating an empty animation state to be the default animation on the upper layer.
I appreciate it, but I don't think that's going to do it. I'm trying to figure out a way to toggle the shoot animation on and off. I figure...
What do I need to do in order to script it? I've tried using Animation.Play, but I get a null reference exception (note: I'm not above admitting...
I may be missing something obvious, but can someone please explain to me just how animation layers work? The official tutorial and manual seemed...