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I found a solution by myself: In the lighting.cginc i made some IF statements to handle which lighting model i want to use.
Hi! Is there a way to change surface shader's lighting model with a property or from a script? I'm working on an Uber surface shader and I am able...
Finally I figured it out: It's not working with Universal Rendering Pipeline! It's working without any RP.
That's the problem. No error, seems to be nothing wrong. But everything purple! I deleted shader cache to reset everything, but when i try to use...
Hi! I'm trying to write a simple surface shader which use a texture array and choose the index by the vertex color red value. The following code...