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I verified that I am not in Debug Mode. The Inspector is in Normal mode.
I've unchecked and rechecked the "Static" box in the top left repeatedly and there is no change to the Mesh Renderer options. The same goes for it...
Hello all! I found the Unity project that I just started working in doesn't have the Lighting dropdown and settings in the object mesh renderer....
Hi all! I'm been slamming my head against my desk for far too long today over this issue. Today my animator brought it to my attention he was...
Excellent! Thanks! I see that even fixed it for the head, despite it using a different textures but the same shader. I switched to the standard...
Whew, if it's not one thing it is something new. I can't wait to have this pipeline figured out and locked in! I appreciate the help I'm getting...
Now that I've gotten all of the new Race slots to load correctly I'm seeing them become disconnected at the seams. I followed the steps from the...
Thaaaaaaat did it. Just the binding options. *facepalm* You rock. Thanks!
I'm still hung up on this. I've gotten every part of a Race to work except for the feet and the legs. When I try to build those slots using the...
I'm trying to add some new slots but get the following message when dragging the mesh to the slot builder. I'm importing the pieces of a new race...
Yeah, I've noticed that while the majority of animations I found look pretty good some have just enough issues that they may not be usable. I've...
Hey everyone! Has anyone created new animations that work with UMA? Did you create a control rig in Maya or Max using the UMA rig or a different...
adventurefan, how exactly are you turning the torso overlay off? When I go into the overlays for the body, the torso doesn't have a checkbox for...