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does anyone have Sriram's source code for the "Unity 3D Integration with any application/code/tool [TUTORIAL] " ? megaupload was busted by the...
oh, and the alpha should be inverted just tested- with inverted alpha channel, it works fine
if you are applying it to a cube, try using the Nature, Tree Soft Occlusion Leaves or one of the Transparency,Cutout shaders yeah, materials are...
Oh yeah, CAT... that's been included with subscription since about 2010?- good point you can get a character rig (not skinned) in and running...
you need to use the right shader if you are putting it on an object for terrain grass, you just use the image your photoshop image did not have...
Terrain Tools, Detail Mesh, choose Grass for Render Mode you will need to paint Vertex Alpha , black at bottom, lighter at top for how the wind...
if you buy 2012, you can use any of the earlier ones too - the license will open them I think you can still download 2010 2011 off of the...
grass for terrain or a stand-alone object? first, I think you need to look at the other grass textures that ship with Unity- toggle the...
ok, if anyone is interested, I figured it out... trick seems to be have the diffuse channel vertex color showing on export to fbx, not the alpha...
yeah, make sure Animation is checked when you export you also may want to put the imported mesh[s] into an empty gameObject before you try to...
You can get student versions of Max, Maya, SoftImage, Mudbox, etc. free from the Autodesk site but you may not use them for commercial projects....
ah, yeah, don't get me started... Max 9 was a very good version, Max 2010 was also a pretty good good version except that they rearranged the...
I've been trying to solve this problem also, but having mixed luck. In Max2012, I add a Vertex Paint modifier and paint the Diffuse channel white...
I found editor.log, but the only thing in there that looked suspicious was a report about a couple of "dirty files" and I did find the lines...
Hi, I'm working through the 3D Buzz 3rd Person Controller videos and am up to number 14 where I have added the 3 basic scripts to the character...
That seems to be the problem... with my Directional light, which should be an infinity, it stops lighting the scene beyond the shadow zone. If you...
The other thing I'd add is that in Max you should always work with backface cull turned on so you only see faces where they actually exist. In...
pine beetle? Some sort of blight? ;) Sorry :) I'd start by making sure he has his graphics card drivers up to date Also, what graphics card his...
ok, after more digging through the docs, I finally found that with Forward rendering, you can't have both lightmapped and realtime shadows - so...
tried that, no change...and there is only one light in the scene anyway I also experimented with Quality settings, so that would have bumped up...