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Thank you, saved my day
I made some tests with AssetBundles and Addressables recently and from my tests (looking at the memory profile), unloading an asset with...
Haha, I found it! The correct syntax is... shader:"Assets/Full/Path/To/Shader/File.shader" (replace the extension with ".shadergraph" if it's a...
Hello, I'm looking for a way to find all materials using a specific shader. For that, I supposed I could use the "shader:" keyword/filter inside...
I'm struggling with a bug with the package which make hard to use play-in-editor when the package is enabled. The issue happens whenever there is...
For future references, if anyone needs it to work with Wwise 2021.1.2, you need to do the following changes. In files: Replace... #if...
Saved my day! Thank you!! Works great in Unity 2020.3
I've been struggling with this issue today. @jukka_j 's answer is correct but I had to clear the cache of the website to make it work. Took me...
Can confirm, happens on Unity Hub 2.3.2 with Debian 4.19
I had the same issue, however I don't use i3 but kwin. The problem was KDE Plasma automatically disable OpenGL rendering backend on the compositor...
Can confirm what b-monkey says. Working fine when Editor is not maximized. Arch 4.7.4-1 - Unity 5.4.1f1
Just to inform I successfully installed "5.4.1f" on Arch. Seems to work fine this far. Finaly my team can't use the "not on linux" excuse anymore....
I made my own Voxel system (with Dual Contouring) for our previous prototype. First you must know what voxels really are, what are their...
We made this error on our first project, we didn't have any community, didn't talked to anyone. But feedbacks help a lot, anyone should build its...
[note: the "Search" options seems to be broken on the forum, so I don't know if there is another subjet like this, if there is, please lead me to...