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No sadly it does not or I wouldn’t have a problem, but the google maps integration for unity has buildings and I’m looking for addresses too.
may true, but the google maps sdk is free and all I was wondering is how to do the overlay, with buttons. I have a lot of time on my hands for this.
Hi there, I know a group that does door to door fundraising, for a football program, but coordinating whose been where and what the response of...
Could one of the ml-agents spawn the buildings and the actual units are their own agents? If so then you could train the main ai to strategize on...
I think handling new maps is a smaller hurdle, but where do you even start? I get making ml-agents drive a car or touch a button/cut and dry...
I have a online multiplayer rts game I’m developing, and sometimes when you play a game the arena is empty without AI. The maps are user...
Awesome I’m glad it worked!
Did you get it to work?
The method we're attempting to marshal is: Spout.Spout.SenderUpdate Find that method and and the AOT callback attribute. See if that works....
Do you need to use the ILTCPP backend? If you don't mono shouldn't give you that answer. It seems like the part thats giving you the error should...
Hello, I have two dlls and dll a references dll b. Before dll a was giving a null reference exception, as it couldn't seem to access dll b in...
Here is the error the console prints, Uploading Crash Report NullReferenceException: Object reference not set to an instance of an object at...
Hello! I have a unity project that uses a dll file that has different version depending on the .net runtime. I had a error due to the wrong...
I have cloud build set up with a GitHub repo and I get these errors when trying to build with cloud build, RGBA Compressed BC7 UNorm format is not...
No I understand and thanks for your reply but I wanted to hear from someone at unity.
As a student I was looking at signing up for a unity student license but I was wondering if others around me could collaborate on with a personal...
I have integrated vivox communications with my game and the logon credentials are stored in a variable set in the inspector, if on start I set a...
When ever I run this script `using System.Collections; using System.Collections.Generic; using UnityEngine; using Steamworks; using Mirror; using...
I have a multiplayer project using mirror and steam works (fizzy steam works is my transport) the game runs fine and all is ok but I used the...
Well a slightly different question after getting over the transparent hurdle is, if I use Depth buffer collisions, can the particles then go...