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Hello, does your Asset work with polybrush ? More precicely the possibility to paint directly on meshes. Thanks !
Well, I finally found a solution that works as I wanted, what a relief after a few days of figuring this out. Here is the solution : I created a...
Thanks for the reply Timmy, I have not access to the project until tomorrow so I can't test right now, but do you mean that I could wrap my...
Well, I've stored the values the following way added this to the code above: [SerializeField] float camEulerAngX; [SerializeField]...
Thanks for the reply Kurt, I totally get your second point, the logic behind this would be that when the player stop moving ( when direction is...
Hello everybody, I'm facing some issue setting up a viable character controller. I'm working on a fixed camera angle prototype-game (like old...