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@vitor-unity Is there a way to access the source code of these bots? There are some github projects like...
Yeah already thought that this might be out of your control. But thank you for the quick response! I really wished Unity would have a dedicated...
I am wondering if it is possible to speed up compile times of HDRP shaders during Unity editor development. I am an old guy still remembering that...
Hello again! Is there way to create instances of nested types. For example, inner classes. C# provides a Type.GetNestedTypes() method for this...
Ah sorry, I did forget that there is a download site for the most recent versions. Works now! Thank you very much!
Just updated to Unity 2019.3.9f1 and I now get these errors:...
Hi. I tested your asset a little bit more and I really like it so far. I however wonder how to debug scripts with visual studio. i am loading and...
HI just tested out your asset. Just wanted to let you know that the example script (MazeCrawlerTemplate) is missing and semicolon after the import...
I am having a similar Problem (in Unity 2019.2.2f1) when I select a MeshRenderer (default node in Screenshot) in Prefab mode. [ATTACH] This takes...
Wow that was fast! Thx! Updated to rev002 (had rev00) and it works now! Maybe the version on the Unity Asset store should be updated, as that's...
Hi! Just tried to create a new HD Lit shader in Unity 2019.2.1f1. But I get " invalid subscript 'worldToTangent' " errors in the shaders...
Hi! I asked some weeks ago about a StackLit HDRP template for Amplify and got this answer. As the Unity Shader Graph is really buggy in...
Hi! Is there way to select a HDRP StackLit masternode from a template? Just downloaded Amplfy and couldn't find it. That would be nice because I...
@bac9-flcl Same request as marcatore. Please check your inbox ;-)
Hi all! Though I tried hard for a long time now I couldn't get a RWStructureBuffer working in a HDRP shader (Version 4.10 Unity 2018.3). In...
Bump. I still didn't find any solution for this. I edited the question to clarify my problem a little bit. I would really appreciate any help on...
Hi all! For my current project I created some shader code which is working on LWRP but not on HDRP. The question is: Why is that? In particular, I...
Hey @Krull! Thank you for all the help. One last question: As you mentionend before, we have to mark our space ship rigidbody as kinematic... Is...
Hey @Krull Thx for your fast reply! Concerning the platform meachnism: I tried your demo and there some very nice platforms to test out. But if I...
Hi @Krull For our current project, we are considering to replace Unity's first person controller with another solution. At the moment we have...