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Yes I did add my shader to the group data, named "Albedo (RGB) Alpha (A)" in its "Shader Data" like "_MainTex@shadername", and I do get the preset...
These are custom ones. Well I also added MaterialCloner and PaintableTexture manually but still it didn't paint. And can you please...
Hello there! I have question that there is a floor game object in my scene (just like a plane with mesh) containing numbers of different materials...