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So : Vector3.forward -> z axis of local space transform.forward -> z axis of world space What makes one must use world space instead of local space?
Why do I need to use transform.TransformDirection(Vector3.forward)? Is there any significant difference if I use a particular technique such as...
Thanks all for your splendid responses.
Hi, How can I specify that an object velocity(speed) is 20 m/s or 20 miles/hour or 20 km/hour ? var speed : float = ???? Little Help is...
Thanks a lot nice work. You have done much favor for us.
I have a problem with integrating the external editors of Visual Studio with my Unity 3.5. I have set the preferences in the Edit menu. I have...
Thanks a lot for your help.
I have the following code: enum LightNum{ LIGHT01 = 0 ,//TRAFFIC 01 OBJECT LIGHT02 = 1,//TRAFFIC 02 OBJECT LIGHT03 = 2,//TRAFFIC 03...