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Hi, Using shadergraph in Unity URP 2021 we can use `Graphics.DrawMeshInstanced` to draw meshes with instance property in order to control for...
Hi, We managed to make it work, by having a function return the IUnityGraphicsVulkan instead of a IUnityGraphics that we then cast to a...
Hi, We are developing a native rendering plugins and encountering a few issues when implementing Vulkan render API. First of all, here how we...
Hi, side note: a part of the team is in Amsterdam for Unite Europe! If you have the chance to attend this event, you can meet us at the booth A14...
@ThunderTruck, we'll look into it asap. Thanks for the report!
Can't wait to see what you'll create with PopcornFX @HeadTrip ! 2 updates : 1) videos have been added for the 3 content packs (Cartoon and...
@thienhaflash thanks :) Yes you'll efficiently save drawcalls by using the same material. You can have many instances and emitters rendered in a...
@imtrobin we'll upload some videos soon and we'll try to find a smart way to provide interactive demos @HeadTrip Yes it does support unity5......
Yes on Windows you can easily test by yourself with the watermarked version. You can also see popcorn in action into the released game Mechs &...
Hi all, our official release thread is live here: http://forum.unity3d.com/threads/popcornfx-optimized-particle-effects-plugin.297938/ Hope you'll...
[IMG] PopcornFX is a tool designed to create optimized realtime 3d particle effects for games. Field of Application : PopcornFX is a 3D...
@darkhog haha thanks! it may be interesting of course to have a native integration into Unity but we also want to keep offering a middleware...
@Neptune_Imaging thank you for this comment! MacOS is now included along the Windows version in the Desktop package. At last, the mobile...
We already have some contacts in the dev team, extending the public API is not something easy. We are also looking for a studio working with the...
"Due to the public API limitations, some features cannot be implemented in Unity yet." means that the public API of Unity doesn't allow us yet to...
Thank you ZJP for highlighting this change. We decided to keep things as simple as possible: Thus, there is no more plans for an asset-store...
Hello everyone, Breaking news, the plugin is on the asset store! You'll find it in particle systems: "PopcornFX Windows Plugin for Unity" (mobile...
Hello everyone, First and foremost thanks for your interest. We do indeed have a working Unity Plug-in for Windows/MacOS and mobile...
Hi all, Thanks for your interest vx4 and DaneC020! We are currently attending GDC (booth #2035) :...