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Great thanks Nathaniel, If I wanted to just add more complex areas on the whole map and less quality in other areas, Do I just make individual...
Voila!
publicstringFinalDatabasePath=""; publicstringMydatabaseName="Database1.mdb"; publicstring myFinalResult="null"; voidStart() {...
Ugh that code formatting dont know whats happened there...
Hey everyone, I am trying to connect to a Microsoft Access database .mdb can this be done? I would normally connect to an Sql database but due...
Hey guys, Just purchased and love it concerned about the commercial rights about the maps though has anyone a resolution? Anyway i want to do a...
Just bought this great work on the terrain generation! I have a question though, how can you implement block addition and destruction to this?...
Hey guy/gals, I'm looking for a pack that has UI speech sounds more like what an on board computer would talk to you with response to certain...
Nevermind I read up and ignored it on the floating origin works great now
Hey Guys, Me again :) all good with the radar and I don't know if its a bug or something that I am doing wrong, but basically I have figured out...
Hey Everyone, I have added a weight attribute to an item, how can I read all of the items in my inventory and return a total weight? Cheers M.
Hi all, I am struggling with this one a bit, I am trying to make an engine stream prefab for my space game. Now I have tried making one using...
Hey guys, Has anyone had the problem when importing into your own scene that the offscreen indicator and target indicator works ok, but when the...
Yeah it's strange I loaded the demo asset and that's fine so I have been trying to copy the inspector setup into my own scene and I still can't...
Hey guys, This asset is fantastic I stumbled across while building a 3D radar thank you for putting this on here, only thing is I have two...
Hey Everyone, I am struggling a little bit with this one, basically what I want to do is when my projectile hits an object I want to change the...
Or not then as it seems lol sorry
Hmm..Looks like there is a problem with this line : GameObject playerObject = GameObject.FindWithTag("Player"); this needs to have .gameObject...
It may be a good idea to initialise your variables in the start function So set the gameobjects with tags in inspector and then use Say: -...
** FIXED ** Found that installing the latest version of unity worked and then deleting and then reimporting my terrain worked perfectly Thanks...