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The Revival has been included as demonstration to show to integrate simple unlocks and store. The script shows how to call the store api and...
[IMG] BallZ is an Endless Adventure into the mystical Vortex... Smash Crystals, dodge blocks, or fly for glory in this extra-dimensional...
Yeah I'm sorry for that. I've decided not to work on this asset for now so I made it free.
Hey there, This can happen if your scene has more than one track. Always remember there should be only one track that should create all other...
Just started debugging my new game on my Android device and I have been getting huge momentary spikes when running on android whereas the game...
That's really strange poolmanager should'nt lose its tag. Some unity bug I think
Did you copy the TagManager.asset file this will fix the tags. This was stated in readme
If "Use Other Pool Manager" is checked then the TrackObstacle.cs script still depends on the PoolManager for obstacles. If the TrackObstacle...
I think you have removed an object from poolmanager but not done the same thing with the track obstacle scripts present in the tracks. That is why...
Are you using an older version ?? Unity 4.6 version is deprecated (though it still shows on asset store) it will be removed.
Try this :- remove the script PoolManager from PropManager and add the script again. Then add all the obstacles one by one again. It should solve...
A new 5.0 update on the way !
Just bought your asset, very excited to try it out. Just wanted to know how is performance in mobile devices. Is there customization option...
Thanks for the information. We have managed to fix the annoying AABB errors. The errors were due to the absence of a selectable GameObject in the...
Today we will work closely on the UI system. Hope to fix all bugs in the UI!
UI System uses scripts from assets provided by Unity Technologies. I will try to fix the scaling problems whenever I get time. And what other...
Yes Unity 5.3 compatible version has been uploaded!
A bit modification with the Player script might help you :)
Yes it is open source but there is no snapping feature
The demo scene runs on 30fps on moto E and redmi 1s. Stunned to see such performance on an octa core device. Check your GPU and try selecting...