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I modified the code so that it no longer breaks prefab connections. It will now properly duplicate objects, prefab instances, and prefabs. using...
"Also, according to a previous thread on the topic Unity China has reversed this policy already."...
I'm glad Unity has fixed all the problems with their previous TOS. But I am disappointed they did not address the issues I brought up with the...
Will they be addressing the surprise second class Personal (but actually trial) licenses, that indie developers in Asia have been hit with?...
I've been using Unity since 2009 and have been their fan and proponent all this time. I still do not regret using Unity and want them to continue...
If Unity wants to add a third license when we sign up from Asia, then they should be upfront about us and treat all their customers with the same...
Obviously, I've read the thread, and you have it wrong this is not about "cracking Unity" and this has been applied to all legitimate personal...
Unity needs to address, their stealth introduction of "second class" personal licenses in Asia for indie developers. They started watermarking our...
"However, if a third party service wants to run the Unity Runtime in the cloud with their additional SDK, we consider this a platform. In these...
Congratulations! Well deserved :)
Read the thread I think these points have already been addressed. The proposed solution will really give us the best of both worlds. Up to date...
I'm happy to read this, having to deal with hot reloading of C++ would be a pain. I think upgraded Mono in the editor with faster iteration times...
I think Microsoft knows that better than anyone. But you cannot compare using C# that has not been extended for systems work with one that has....
Just came across this article about Microsoft's research project to extend C# for systems programming. If this ever sees the light of day, and...
I think a whole lot of them will come back quickly given the current state of UE4. The steeper learning curve of C++ and the UE4 API added to the...
Great I'm looking forward to the next release! That would be amazing :)! Are you planning on supporting any external editor or adding support...
Just purchased the UnityScript version. The instant feedback is great! I'm looking forward to seeing where you take it Rodrigo :). I have a few...
Any plans for implementing multiple AudioListeners? It would be nice if this was builtin and kept behind the AudioToolkit facade that way whenever...
I agree that C# has many advantages over UnityScript, but lets not forget that UniytScript does have one important advantage that C# will never...
I think removing UnityScript support would cause more harm than good. Having to start with C# will deter a lot of non-programmers and beginners....