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Seems like i don't read a lot about the LogBehaviour thanks. IMO for prototyping I'll like show ErrorOnly because warning from DOTween is not...
Thanks @Izitmee my game is run like it's planned. There some debug message is called when i use ScriptSequence.IsPlaying() It say DOTWEEN :: This...
@Izitmee Yes the bug is fixed thanks, your awesome!
@Izitmee Don't worry thanks for your work. Good luck ;)
Wow perfect thanks! Btw, are you forgot to remove Debug.Log()? I got some debug message with LogBehaviour.Default Thanks for the update.
@Izitmee Here the package, just spam the next button. Thanks
I cannot post the full code but the process is like this public GameObject A, B, C; // Sprite public int AnimTarget = 0; void Start (...
Wow thanks for the fast update. I got another problem. Now i creating some dialogue system with showing sprite as image in 2D using DOTween for...
@Reekdeb Maybe you can use like this DOTween.To ( ( ) => renderer.material.GetColor("_TintColor"), x =>...
Hi, when i using public GameObject a, b, c; // Sprite public Sequence seqMain, seqA, seqB; void Start () { seqMain =...