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Win11 Unity2022.3.21f1 I created a simple scene, it include a sub scene. Infomation will be reported during runtime: Leak Detected : Persistent...
Unity 2022.3.20 I used a compute shader in my project. The following error will be reported while the program is running: Thread group size must...
My terrain was used a lot of brush layer. The terrain.asset file too large(24M) for me(use in WebGL). Is there any way make it smaller? [ATTACH]...
I found it :https://docs.unity3d.com/Manual/CustomPackages.html One question: Is this package private? Sceond method: Creating / adding a...
Hi~ I wanna add my private git to package manager. Like this: [ATTACH] URL tried git.xxx and https, both error. Already config git username...
Wow! inputField.text.Trim((char)8203) is working for me! Thanks, I love u!
Thank you~
Beacause I need create a lots of gameObject with different component in runtime. Each type corresponds to a button in UI. Use UI event sent type...
Wow~ Really thanks! I just fix it. Type.GetType(namespace.componentName) string componentName = "MyGame.SceneObjectBridge"; var componentType =...
Thank you! I updated the code,but the component not added to game object. //update, componentType is null. I'll see where the problem is. string...
Hi~ I want put a componentType in AddComponent<>(). My code: GameObject resultObj = Instantiate(prefab, transform); string...
Hi~ I'm first time use UI Toolkit. I wanna test the button click event. In runtime, click button, event not fired and lost focus return to...
Thank you so much, it works!
Hi~ Did you fixed this? I have same question. I just remove the missing script from URP prefab. Seems working.
Hi~ Did you fixed this? I have same question.
Oh! I got what you mean! Use NativeArray and unmanaged memory so that it won't trigger GC. I'll give it a try. Thank you very much!
Thank you! I will try GetNativeData(). Here is my code: [ATTACH] [ATTACH]
Thank you~! As MaskedMouse said, Incremental GC can not work at WebGL :(
Hi~ Unity 2021.3.12f, WebGL. I'm download a *.gif file form server in runtime. If the gif file size big then here have a GC.Alloc (200ms+). Game...
Thank you!