A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
We don't know if that's definitely the bug, that's why you draw the line to check.
You can specify a duration for the line to stay visible. By default, it is a single frame. Also I would put the line render inside the code that...
Do a debug render from transform.position to transform.position + Vector3.up (https://docs.unity3d.com/ScriptReference/Debug.DrawLine.html)....
The semicolon after InvokeRepeating("Tick", 0, 0.5f); looks like it closes the Awake() method. This means your if () is not inside the method,...
Is this a 2D game? I've done isometric, but only on 3D games. To do a 2D isometric game, you will need code to map a internal grid (the...
One great piece of advice from a GDC video ([MEDIA]) is basically this: Make a really good level. Ask yourself what you did to make the level...
Hi everyone, I've written a "API" for the Unity Navmesh that lets you do more advanced navigation. It gives you the ability to add "metadata" to...
Having the AI move between a series of waypoints isn't something the NavmeshAgent specifically needs to take care of. The Navmesh agent is for...
I would have three scripts on the car: Driving with player input Driving with AI input A driving module that (1) and (2) feed into. This is where...
What I did when I needed grid based movement: - Work out how wide the grid tiles are - Raycast down from the centre of the tiles to see where the...
Where the bot looks and where it moves do not have to be the same. If your bot character (animated model) is a child of the GameObject with the...
I can think of one hacky solution: Have a copy of the platform somewhere, with it's own Navmesh. Have the bots move around that, and then...
Since Physics.CheckSphere returns true if it hits something, shouldn't you set Wall to true on line 42? Also I don't think a sphere is a good way...
Even if you don't want to completely write your own pathfinding, you can still get the Navmesh triangles and do some analysis to help your AI....
What happens if you instantiate a new NavMeshPath inside the foreach instead of outside?
I don't understand the problem, are you not sure how to change your code to migrate from Navmesh to a*pro? Or do you not understand what the...
To stop when the player is too far away: https://docs.unity3d.com/ScriptReference/AI.NavMeshAgent-isStopped.html Animation: You would use the...
I can tell you what didn't work for me. I tried having the AI "look" for corridors to the left and right, and move into them rather than move...
What about a Nav mesh obstacle? https://docs.unity3d.com/Manual/class-NavMeshObstacle.html
From what I recall when this happened to me, this is caused by the Navmesh Surface being rotated.