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v3.1.2 Maintenance releases is out including: Fixes for deprecation warnings in Unity 2019.3 Minimum tested version bumped to 2019.1 (but will...
Did you ever find a fix for this @devedse ? Struggling with the same on anything pre. 2019
Hi @Pnvanol. If you get a reference to the component either through a public variable or GetComponent<WipeScreen>() then you should be able to...
Hi. The latest release was just a small maintenance one. Going forward, I have quite a long backlog of features. Things have been a bit on hold...
Hi @unityclarenceeda. That depends a bit on what you are trying to do? You can read and write to the current Players coins through...
Check clipping plane settings. I had the same problem and noticed both my text z and near clipping plane were set to 0.5. Changing near clipping...
Hi @diving_squid . I have been refocussing my efforts towards making things work with the new project templates that Unity now includes so...
Did you find a fix for this? Same issue here - as soon as I combine Network Transform with a NetworkBehaviour containing a SyncVar the Network...
Hi @gstiglich. Whilst still relevant for learning, I have kind of put this tutorial on hold for now and am instead looking into redoing it to work...
Hi @olka143 it is fine to use my assets for commercial purposes under the standard unity asset store license (e.g. you can build and distribute...
v3.0 is now released. This version is a major update that contains many of the most requested updates and improvements including New Pools...
For info v5.0.3 was recently released. The main update is a major overhaul and update to Pro Pooling included in the extras bundle, otherwise...
For info v5.0.3 was recently released. The main update is a major overhaul and update to Pro Pooling included in the Extras bundle, otherwise...
@jim00 so you will either need to define those variables, or hard code values into the constructor like below e.g.:...
Hi. @jim00 The code looks good, except that in line 53 you probably need two parameters into the constructor corresponding to newHealth and...
Thanks for pointing out the typo - it should be GameManager as you point out. I will update. Where to put the calls depends upon what condition...
Hi @jim00 There is some additional documentation on the website at: http://www.flipwebapps.com/unity-assets/game-framework/messaging/ that...
Got me that one too (and probably anyone else who reads the blog) so suggest to update the content.
Hi @WhereTheIDivides. I tried to reproduce, but it worked here (using 2017.3.0 and latest BT). Steps I took were as follows: Create a new scene...