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Hey, I just released a game with a *lot* of mist that used (a modified version of) this asset for our rendering! Thanks! Worked great! One of the...
Oh, and while I answered this in PM, I guess I'll answer it here as well; I do have it enabled on the main project, and if I turn it off, the...
@BitAssembler, I quote the description: And the version number: Projection to skinned meshes isn't yet supported. I'd expect my customers to...
Have you actually removed functionality from the latest version of DevConsole? The "group" field has vanished and I see no way to reproduce its...
Sent you a repro case, kind of. In testing this, it looks like it's corrupting some internal Unity structures somewhere, and the amount of...
I'm trying it out now; unfortunately, simply making a skinned decal on one of our models (a model with only one skinned renderer) and then moving...
Ah, I thought you were talking about an evaluation of a more recent version; I noticed you said in a previous post: Has that lag issue been...
That'd be great! I think I've turned PMs on, I'm not 100% sure I found the right box. Let me know if I screwed it up :)
Any estimate on how long until runtime skinned decals are supported? I'd like to get a sense of whether I can use your solution or whether I have...
Just picked up EasyDecal to replace a package that has given us pretty serious headaches. EasyDecal seems to work great . . . when it works....
I also need the fix - zorba@pavlovian.net . Can you just update it on the store? It's been months since you had the fix available.
Is there a better option, then? Because I'm not really using multithreaded serialization, but I'm definitely not okay with it bringing the game to...
I ran into a similar issue and traced it to inconsistent handling of null properties - it's basically thinking that your objects have been...
FullInspector doesn't seem to support CustomPropertyDrawers for attributes. That is, I can do: [CustomPropertyDrawer(typeof(WidgetAttribute))]...
Yep, that'd be pretty much perfect! I'll keep doing manual maintenance and grumbling about it for now - if you end up with a prototype...
Here, lemme describe the rough workflow I'm working with . . . External behaviors are used for high-level behaviors, many of which aren't all...
What I really want is the ability to modify stuff directly in the sidebar inspector, with the little "Variables" dropdown, like so: [ATTACH] It...
And a maybe-bug-report without a fix: I'm trying to use variables set in the Inspector along with external behaviors. These two things don't seem...
'Cause I'm a terrible person I went and edited my post a few minutes later, check out the latest version :V
Semi-bug-report and semi-fix. ToString is used for several purposes, one of which is debugging. This means it's important that it not throw...