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Looks like a simple triplanar.
Ok, i understood the reason of problem. We just need to add clamp function for final specular in forward base pass. [IMG] P.S. I think this is...
Hi, i have touble with standard bloom post effect. I use IBL shader from shader forge. [IMG] Lighting source must be behind object. Without HDR:...
Thx! Im on the right way.
Hello, Tom. Can you explain technique of cross-pass heigh blending? If it is certainly not top secret :)
Hi there, did you test your shader with Unity 5 Beta? There are some troubles i think..
Hello, have the question. Is there any examples of terrain shaders (first pass, add pass). Were they modified? My own shaders are not working.
Hello! Need advice. Im trying to make own shader for unity terrain without splats. [IMG] So there is problem with horizontal parts of terrain....
Thx for answer, ill try these tips. Yes, its additive loading after my project started.
Each terrain placed to separate scenes. Do you mean that i should use different materials at this case?
Hi Tom. There is a small trouble. I have four terrains. The first two have same terrain data and RTP settings. And the next two have same things...
Hi, thx for good shader. I have question about shadows. Can i turn off them in shader?
Hi, its always interesting to explore some good custom lighting solutions :)
Hi Tom, what are u thinking about Unity 5 and RTP? :)
Can u tell me more about Anton1987 shader?
Hi, u can use Candella SSRR reflective system with Shader Forge, but u will need to add some code after compiling shaders..
Its my pleasure. Thx for quick reply.
Im using deferred lighting mode on my camera, object that stay behind eyes cast shadow. And this shadow draws on eyes. Do you have any ideas...
Hi there! Realy good shader but have one trouble. I see shadows behind character in his eyes in deferred way.
https://drive.google.com/file/d/0BwLrxLgBTB7YbXJJNEM5bzdoWE0/edit?usp=sharing