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My main character has a physics hinge that controls a flap on top of her head. But for some reason, when entering my custom level editing mode...
How would the scroll wheel work with UI elements in the new input system? I want my scroll bars to be affected by the scroll wheel, but I can't...
My game uses three control schemes. One for controlling the main character, one for using the UI, and one for using the level editor mode that I...
Fog didn't work out, but I WAS able to take the hole, apply a regular material to it, and then apply a second, semitransparent, unlit shader over...
So I'm fairly new to HDRP, and despite the rather steep learning curve, I'm really liking what I see. One thing I'm struggling with, though, is...
I'm creating a physics-based lid on an animated moving box. I'm using a hinge joint for it. This lid is supposed to start off closed over the top...
My scene was weirdly bright when I tried to run it, so I disabled all lights in the scene, and it's still brightly lit somehow. I figured there...
I'm using Navmesh.CalculatePath for the first time in order to check to see if a random spot on my navmesh is accessible to my navmesh agents....
bump
My ghost enemy keeps stopping and starting when it's supposed to be charging at you. I took a look at the navmesh in the scene view during...
I think that was probably the problem. I turned off all occluders, and manually added them back on to only walls, floors and ceilings, and the...
So I only recently learned about occlusion baking. Dramatically improved the performance of one of my levels. However, I tried experimenting with...
Sadly, I'm working with ghosts, so transparency is a must. Thanks for the link, though, I'll check it out!
Hello friends! So, I have no experience with shaders, but it looks like I'm going to need to figure this out. I have many transparent cloth...
Oh no, not a trash can, one of... actually I'll just post an image. Though instead of wheels, I'm going to have spheres tall enough to protrude...
I'm trying to make a very abstract physics platformer with rigidbody movement. You essentially play as a wheel dolly. You know, those square...
After a ton of trial and error, I believe I've found the problem. The very existence of one of my prefabs within my game's files was somehow...
Update- I just opened an old backup of my game, and now the navmesh seems to be baking on it just fine. I did add a bunch of stuff since I made...
Navigation static? Yes, they're marked as navigation static.