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Hmmm. I'm using a ZED Mini for passthrough VR and the global variable ends up set for the Right eye each time :(
I got something working, but I don't understand why. In OnPreRender(), I can set a uniform shader global specifying which eye is being rendered....
Unity 2019.2.11f Vive Pro MultiPass VR rendering I have two quads. One should show only on the right eye and the other only on the left. I'm...
FWIW, I'm having the same problem on every Dell laptop I've tried to run our executable on in our company.
Just getting started with Quantum Console. I've got Input.GetKeyDown() checks in a number of places. Is there a strategy for preventing those from...
To be able to install assets where I want them in my project up front. Also, how about fixing the HTML 5 video bug when using the store in...
Works great now. Thanks!
I'll give it a shot. Thanks!
Same. Decided to give 2019 a go. I needed to add the OpenVR stuff and there was no package manager window to do so :(
Are the constants in calib3d.cs somehow wrong / different / changed? If I look at the constants in OpenCV2, I see something that makes more sense:...
How did you come up with the flags 6377? That looks like the major difference between what I had and your code. 6377 seems to consist of:...
It works! Can't wait to see what you did differently. Thank you so much! Five Stars!
It's a little confusing, and I had to tweak the original code a little to make sense of it. It's designed for projection mapping. The idea is that...
Great! I'll give it a shot today! I have something of a unit test from values I found to work with the other library on the PC. I'll run them through!
In an odd coincidence, the projection mapping code I was asking about above works this way. You click on an object and hit detect via the collider...
Hi there. I just bought your asset and have been attempting to try my hand at some projection mapping, based on Andrew Macquarrie's sample. His...
Can you explain that a little more. If the ray isn't coming from the main camera, can you work out distances using how it projects to the view...
Here's what I ended up doing. I make no claims that this is remotely the right way to go about it :) I love being educated on the right way to do...
I actually did get something to work. I'm not able to write it up this second, but will tonight.
Apologies if this isn't the right forum to ask this question. I have a Canvas in world space with some arbitrary items on it. I'm casting a ray...