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Thank you both for the feedback. I was afraid that this was an unavoidable limitation but I wanted to confirm nonetheless. I will have to go the...
Like the topic says: what I am basically trying to do is use one copy of a particle system for all enemies (which is all I really need). However,...
I have this same issue; I am using 2022.2.17f1; does it only happen when you hit play when some objects are selected in the inspector and have a...
After ALMOST 2 MONTHS (FML) An issue tracker has been created for this extremely aggravating issue thanks to my report. Please go vote for this...
Yes it is. I am perplexed as to why more people are not commenting on this thread then? I was starting to think it was an issue only I was having....
Hello? Is it just me here or is this a legit bug for others?
I upgraded to Unity 2022.2.1F1 a few days ago (followed by each version afterwards up until the current 2022.2.5F1) and noticed a very annoying...
For what purpose? I just told you EXACTLY what the cause was. And you can easily replicate it yourself and see it in an empty project (Create a...
I just had this same error! I have implemented a pause system in my game. If I pause on the EXACT frame particles should be spawned, the system...
I had this same bug today; I simply switched the line that set the sorting order to be AFTER the line that activated the object. I haven't seen it...
**HEARS CRICKETS** Hello.... anyone?
Both issues are still present in 2021.2.7f1. To ensure it was NOT a user error, I made an exact copy of the folder with my project and then...
So is anyone else encountering this bug? I did put in a report as suggested.... but it would be very odd for it to be a bug if no one else has...
Hi, everyone. I just upgraded from 2021.1.24f1 to first 2021.2.0f1. And I quickly noticed 2 things: Some of my animations were suddenly...
You can erase this thread. I got the answer I need elsewhere. TYVM
Corrected that little bit of my post. TY. I had forgotten this existed. TYVM. This helps to improve my results to be more consistent regardless...
Ok, so I have never run into such a massive issue with such a basic thing. I have been running some tests in an effort to get the movement of...
It's because they have too much extra "bloat" in the app and it all has to be maintained. Unity over the years has really gotten absurd with...
I already told you I read the docs. And how unhelpful they were for me. As they are for many others. So ironically, you might want to work on your...