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Just had this same problem and I'm sure this will solve the problem. BUT: In my case I found it smarter to change my thinking. I wanted the...
Hi, we have a bit of a special setup in our project where the main camera is in a master scene and decals are in another. Both scenes are loaded...
Hi, did you ever find a satisfactory solution? We have the same problem and I've been fiddling around with the shader and I can't really find any...
Hi, does your deferred decals need to be lit to show up?
Ahh just realized that it's actually using a box mesh. But having "Cull Off" in the shader doesn't help much as the backfaces are already behind...
Hi, I'm researching whether deferred decals will be a good fit for our project. I've played around with the basic deferred decal system from the...
We added a bug last year which was fixed in 5.4.3p1...
A new patch has just dropped. Sadly I don't see a fix for this issue in the changelog :(
Cool, looking forward to that.
Applied :)
This line needs to be added to the beginning of your vertex program. UNITY_INITIALIZE_OUTPUT(Input,o); Earlier we could use partially...