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In UNITY 2021.3.17f1 this still seems to be an issue. I can see a variant in the collection already which has STEREO_INSTANCING_ON but if I try...
Thanks for this, the URL did break in the now your future
I'm not convinced these are breaking batching, I couldnt reproduce it, but to remove them all from the materials in the project, I just used...
Were you able to find out how to access the m_InvalidKeywords section of the file? I couldnt find anything either on the asset importer
Thank you for the information, that really helps!
This is great, we are fighting with shader variants and this helped to reduce our memory usage on scene load by 50% Would you be able to give...
Ah great thanks!
This no longer seems to work on Unity 2021.3.16f unfortunatly. The sourceMaterials always comes back empty
Is there any way to extract a report of what multi_compile keywords were stripped by Variant Keyword Prefiltering on a warm build? So that we can...
Thanks, this saved us, when we didnt use the type with LoadResourceLocationsAsync, the whole projects addressable assets were being loaded into...
Is it possible to use both Accelerator to cache assets AND use cache server v1 to cache build artifact cache server?
Worked for me, 2019.2.9f1 LWRP 6.9.2, very weird workflow..
@jeromeWork This is it VRIK Animated Locomotion.unitypackage I cant find the original post by Partel either, but it has an example blended...
@jeromeWork I tried using animations and blend states in a VR Animation locomotion package that was linked on this thread, but I didn't see any...
Hey I'm using UMA and VRIK and the Oculus SDK. With a headset and two controllers, no trackers. I'm using the OVR Player Controller script in the...