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If you didn't see it actually get triggered, then you may need to adjust thresholds to account for differences in framerate/visualization on the...
Sorry for the delay in reply. I honest am not sure what would cause an instantiate to fail. My initial guess is that the object is being...
Unfortunately, there is nothing I can do. I am just using Unity's built in microphone support found here:...
Unfortunately, I've never used playmaker before personally, so I can't vouch for the easiest way to do this. However, if you don't find something...
It does support input from the microphone or any line-in on the device. However, this is using the native support for this in the unity Audio...
No, unfortunately I don't believe it would, since it only listens to the normal on collision calls, not the 2d ones. Sorry!
Twobob is indeed correct, Visualizer Studio is not intended to detect BPM.
Sorry for the delay in reply, I've been out of town for Thanksgiving and just returned to my computer to catch up on things. Have you deleted the...
I have not tried Sage on Unity 5. And there is really no news on Sage, I am not currently working on it any longer, and have just been supporting...
On the VisManager object, you can call GetSpectrumData() or GetRawAudioData(). Raw data shows this:...
Oh, no problem about posting the link to the other product. As you point out in your comment about the generalized triggers, Visualizer Studio is...
Sweet, that's a really neat project! I had thought of doing something like the dark ace audio curves a while back as well, it's cool to see...
If you look in the included demo scene, you can see a setup example as the fireworks are hooked up in that scene. Look for the "FireworksHigh"...
Sounds like you understand the basics of how to setup the data groups. Keep in mind though, the Hz shown in the debug is meant to be an...
I'm SUPER sorry, but apparently some testing changes to that script accidentally made it into the last update. :-( Here is the proper code for...
Hey, sorry I missed your email. I also sent out mass update emails for both Visualizer Studio Basic and Pro through our e-commerce site, so you...
I've emailed you the latest version.
We don't directly call out CultureInfo, however we do use some string compares using the current culture, so that could be doing it. Is this a...
I think it might be theoretically possible, but that is not what Visualizer Studio was designed for. VS was designed to have one global listener...
There is no way I know of to do this. I'm simply just utilizing the Unity microphone support.