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So there are 2 people on the same source branch, - Developer 1 has already built then uploaded to server and then pushed the source to git -...
umm, it's like holding down the oculus button for a while then it will reset the view, is this possible? Maybe method like InputTracking.Recenter?...
@chris-massie is there a method to reset the camera forward to fit the rig forward? and reset the camera center to the Rig center?
Wow nice, i can't wait ... have you tried SendHapticImpulse in oculus quest? I don't know why it doesn't work
@chris-massie is it possible to add out gameObject to this? public bool TryGetHitInfo(out Vector3 position, out Vector3 normal, out int...
can we use the Keyboard Overlay with XRRig? https://developer.oculus.com/documentation/unity/unity-keyboard-overlay/ Edit : Now I can make it...
hi @chris-massie I don't know why when I extend the XRUIInputModule the mouse interaction can't be used, I just raycast from there to perform...
Thanks for your response, I managed it to work using customInputModule override XRUIInputModule ... [ATTACH] Is there a way to modify Ray...
or maybe make GetCurrentUIRaycastResult public, it will help a lot
hi, is it possible to implement (OnHoverEnter, OnHoverExit, OnSelectEnter, OnSelectExit, HoverToSelect) in XRRayInteractor with UI canvas? so we...
as in the title, I can't use OnHoverEnter / Exit & Hover to Select in the UI, is this a limitation? or is it really like that?
thanks for your response @Redtail87. Problem solved, this is my mistake I forgot to put the XR InputAction Manager in the scene
[ATTACH] Hi, does anyone know why the XR Controller doesn't work with the New input system? my input from the keyboard works, but from the XR...
I am currently developing a multiplayer mobile vr application, the target platform is oculus quest, I am using VRIK, for about 50 players it works...