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I want to add a more extensive list of things I've tried (this time commented out instead of replaced). Have not come any closer to finding a...
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I have to say I've encountered very strange editor asserts from the start of this week, they usually go away with a restart.
You're absolutely right. I stuck that line in the next if-!respawn check - however the problem still persists. It's not just the y angle - if I...
I have a seemingly simple scenario: when the player dies, move the player object to the spawn point and rotate it in the spawn point direction. I...
Ah, I didn't realize the CharacterController is also a collider. I currently have a rb, capsule and character controller. I'll play around with...
Ah, this is actually a good point. I'm really new to Unity so I just assumed you needed to have IsTrigger checked in order to trigger things - but...
Hey guys, not sure if this is a scripting issue or if I've implemented something wrong with the colliders, but here it goes: All I want is a...
Thanks for the hint about Answer - when you google problems that you come across you find links to the Answers section quite often, not so much...
Hey guys, I didn't really know where to post this question, none of the other forums seemed to be a fit. I've been spending the last few days...
I'm also having this issue (came across this thread googling solutions), not a remote session but I do have a wireless mouse - axis outputs are...
I'm looking for a little better code color coding. Ideally I wanted the Atom One Dark Theme - that was the one I tried to download and install....
I can confirm that this worked for me: change to In Project, then change back to My Assets and it works. The close unity, sign out, sign in...
Hey guys, I know this is actually a visual studio question, not unity per se, but I was hoping someone here might know the answer. I was...
Yeah, I noticed it screws up stuff if you do this. I added a bridge instead of a platform, since I didn't notice there was a specific asset called...
I would like to add that I'm also having issues with the import, getting the same "import parameters got modified during import" as some peeps...
Hey guys, I originally posted this question in the 2D forum, but they didn't want me there and sent me to you guys. Here's my issue: I'm still...
Hi there, I'm using this solution to make buttons play a simple beep when pressed, together with a clip.Stop() when the pointer is up. I noticed...
So, using Screen Space Overlay does show me the whole Canvas, but: it doesn't show me the area that I want to show. I initially thought it adheres...
Well, I'm saying UI, but it's a 2D game.