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Hello @BansheeGz , Does BG Database works on every platforms, like : iOS and Android devices, PC, Xbox series X and S, PS 5 etc. ? How is memory...
@Stephan_B , I succeed to install the 3.2.0-pre.3 version and indeed, re-importing the Essential package fixed the font display issue. So now,...
Hello Stephan, I'll try that and let you know if it works. Thanks
Hello @Stephan_B I do have a similar issue, I tried to update to the new preview version but after that none of my texts would displayed. So I'd...
Hello, I'm trying to write test using InputTestFixture in order to control a character. This test only makes the character jumps but it can't...
Hello, Thanks for the answer, I think I get it !
Hello, I'm working on a project using the new Input System and I'd like to write test to assert specific behaviors. For that I need to simulate...
Hello, I'd like to write functional tests using Unity test framework in order to validate specific gameplay situations. In order to achieve that...
Thanks for sharing ! I'll take a look at your code right now.
Hello, In this post @Lurking-Ninja mentioned the PlayerLoop class which I didn't know so far. After some researches and reading it seems that it...
Hello, I know there is an official documentation but is there any tutorial about UI Toolkit ? Thanks.
In that case it would be a really great news !
@AcidArrow how will that prevent to use AssetBundle ? Genuinely question here, because when your app is over 150Mo you have one way or another...
Hum ... so not sure what is the benefit here ? As of now our OBB files are created from AssetBundles and the very reason we use OBB files is...
Hello, The release note on the blog says: In 2021.2, Unity provides direct support for Android’s new expansion file format, Android App Bundle...
Thanks
Hello, In order to be able to apply constraints like having a group of different TextMeshPro having the same font-size to pre-compute the font...
Ho ho, nice trick. Thank you.
Hello @mcoted3d , First of all thank you, VectorUtils.RenderSpriteToTexture2D works as expected ! Now I would like to load, import and tesselate...
Yes. But for that I need a texture to pass-in as argument. First time I thought the texture property of the sprite generated by...