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Hello, I wrote a MRT custom render pass. I enable Depth Priming to Auto. But nothing renders. renderStateBlock = new...
What will Remote Settings return as an response after June 27? Do I have to upgrade my games which using Remote Settings to avoid any error?
Hello, [ATTACH] I increase Dilate value to thick font characters. However Label does not thick. Textmeshpro UGUI works well when i change dilate...
Thanks, I understood the background of proxy!
Hello, I made a game which used Remote Config this month. But a user sent me a bug report that my game did not connect the Internet. I...
That helps me, Thanks!!!!
Hello, I'm working on simple transition animation. [ATTACH] I applied .title_top_elem_btn to #Btn. And I tested. However, #Icon and #Name...
2021.3.19 Disabling Draw Instanced helps me. I think this is a unity bug.
Hello, I work on editor scripting for managing visual scripting nodes. My goal is that when I select a node, search parent nodes, and find both a...
Platform is windows standalone , IL2cpp And I knew the pirate when strange boost of DAU was showed in unity analytics. And I googled my game...
Hello, I used Remote Config for control game parameter. But a cracker falsified game execution and loaded his harmful dll. And then loaded...
<linker> <assembly fullname="Unity.RenderPipelines.HighDefinition.Runtime"/> </linker> This helps.
Hello, Unity 2021.3.4 I tested custom function (Type=File) I wrote a simple inflation hlsl. #ifndef INFRATION_INCLUDED #define...
Hello, I tried Twist correction for my character. In muscles & settings, I seted all twist values 0 [ATTACH] My rig is simple. In humanoid,...
Hello, I want to merge exe and GameAssembly.dll , other dlls. Merging to one binary is useful for DRM( for example steam I tried ILMerge. But...
Hello, I am trying to make custom render pass. At first I tried unity sample render pass....
Hello, I want to try Unity face capture. And now I have to buy an iphone. so I want to know the cheaper iphone suitable for face capture. For...
Hello, I tried to sample camera color buffer like this sample....
Of cause transparency is one reason. Another is that this way looks hack because i have to add sss render layer to cullingMask of main camera....
You are right....