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..Oh dear! So sorry :( ..Nothing personal intended at all...Just a simple challenge. Now calm down and tell us all how you did it! The original...
Boring theory again. It does NOT work. It's the very first thing one would try when there is no intuitive way of doing these simple things.Get...
OK. I' also had many problems getting that stuff to work properly. Those projectors are very fragile and need lots of patience to get them...
Hi there, Is this the type of thing you are looking for..? I've found that parenting the projector to say a primitve sphere and then parenting...
No I'm not "overcomplicating" anything! I believe you know about this problem but refuse to accept it as a problem. Take a look at this Inspector...
Tried that first as in my original posts. Does NOT work! StevenPicard... I've worked with prefabs and I've worked with materials. I fully...
Correct. Now alter one of those amplitude figures. Save the scene. Call it "firstscene" Now alter those figures again. Save that scene. Call it...
I've noticed a few folk ask about VR compatibility. Lux is one of the very few that supports VR right out of the box. Just need to fix their code...
PLEASE try this. Load in your project with a water scene. Do this.. Step 1...Values/settings are changed in the inspector window...got that? So go...
Load in your Ocean scene. Call it Scene one, save it. Now adjust some values in the inspector..save it as Scene two. Go back to Scene one... all...
So? Please explain.. Is there a way to save multiple scenes with different settings on..for instance..different wave heights for each scene for...
Just quickly. I have three scenes in the same project. I want each scene to have different values for many variations of size of waves and fog and...
Impressive! An Asset store entry??
There are a few such like assets in the Store. All need some patience and practice in order to be used "properly." But for painting.. this one for...
...and for those still waiting and waiting for Unity support...especially where reviews are concerned...the answer that was given was this:...
Great news. An don't worry about the traction...Your asset surely will/must catch on. It's unique and practical especially for those involved not...
The waiting time for my complaint...no access to review a purchase...has suddenly been fixed. This after 3 weeks of zero response. So there you...
Can't wait to see your new render with all the above attended to. I've always thought that Game Engines were never designed to be 'realistic" like...
Just wondering..How long before your fix is available in the Asset store?? You mention that you'd like comments from purchasers..Should I post a...
Ok. And you've certainly proved that that Unity's "Quality Control" and the "Every asset moderated by Unity" statements didn't help with your...