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this is hard
i made a method that tries to do that but chasing state and attacking state are conflicted void CheckForEnemiesAndAttackRange() {...
OK my EnemyTest Script has changed and i'm thinking of a new approach, i eliminate de detect player trigger with a better enemyDistance variable...
Hello people, i'm currently working on a 2D beat em up game for android (street of rage style) i have manage to build some basic behavior like...
heló fellow unity developers, this is my first big project beside making classic arcade remakes in unity like space invaders, pac man and some...
OMG thats so cool!!!! ,, oh btw it worked!!!! thank you very much krougeau
it still work, but the enemy does not runaway from the player and it does not changes color to blue
when the player is to close to the enemy "Inside the trigger of the enemy"
here is a video explaining what i am trying to say, thank you very much krougerau, creating an event might work [MEDIA]
thats from the EnemiAi script using UnityEngine; using System.Collections; [RequireComponent(typeof(NavMeshAgent))] public class EnemyAI :...
i can destroy it but it this functions does not work public void AvoidThePlayer() { nav.speed = runawaySpeed; ChangeColor(Color.blue);...
yes krougeau it works perfect, now i have a new problem, now it only works when the player is out of range from the enemy when it is at range, and...
i think i found mi error private void PowerUpCountTimer() { if (count == true) { powerUpIsActive = true; powerUpTimer +=...
im activating it using a static variable public static bool powerUpIsActive;
im not using these reference bigPill = GameObject.FindGameObjectWithTag("BigPill").gameObject;
in my enemiAi script?
thx for your time Krougeau, how should i modify the code???
HELP PLZZ!!!
Updated EnemiAI script using UnityEngine; using System.Collections; [RequireComponent(typeof(NavMeshAgent))] public class EnemyAI :...
ok new update!!!!!! i manage to set back all their default states and the game works just as i want it to, but it only works with one bigPill i...