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I don't think that that would have worked. I've since created a new test project, imported only the essentials, and I have the same original...
Not sure why this fixed it but all I had to do was import the "TMP Examples and Extras" from the TextMesh Pro window. I had installed the...
Do you mean delete it from my Unity Projects folder or from within Visual Studio?
I'm not using any assembly definitions for my own scripts. I can't seem to find where to go to edit my .asmdefs. Any clearer instruction...
I've followed the steps and I don't have any errors. However, my scripts no longer like my "using TMPro;" directive. Is there a new namespace...
@dannyd Thank you for the help! I followed the "Building for iOS" support guide the first time and couldn't remember (or find) what it was that I...
Ahh, thank you!!! That makes sense now that you say it. Thanks again for the awesome product and support!
The problem was it wouldn't compile. If I started my line with "acorn1.time.*????" it didn't matter what I put after time because it wouldn't...
Not trying to spam here, but this is the context of my previous question which was: I set this up over a month ago and I'm trying to remember...
So I have a newbie question too. I set this up over a month ago and I'm trying to remember what all I did. Where do I go to enter a new UDID in...
Yes, each of the acorns have a Timeline attached. They are set to Global and the point to the clock that I want them to respond to. The problem...
Ludiq, I'm having a problem getting Chronos to be able to access certain gameobjects. Here's my setup I have a Tree branch that has 4 children...
@ludiq I have a really simple question, that I believe I know the answer to. I always try to be aware of the things that I import into my...
Any update on this? Is it possible to detect particle collision in with 2d colliders? If not, is there any eta on when this functionality will...