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Thanks for this response and I've been messing with it and I'm having a few issues. The biggest is that the return type of the function is a...
Hello. I've been looking around through the source code, but can not find the answer. Does the interface support this method?...
Thanks again for everything! If I have any further questions, I'll hit the forum :)
I ran the demo app on an S3 and tried to keep the particles between1k-2k for most scenes and was impressed. A couple of quick questions: 1.) Are...
How large of a water simulation is 1200-1300 particles? I assume the smaller the particle being used the more "fluid" the water looks. Using a...
@Physical_Liquid I saw this on your plug in's description: "The plugin has some performance issues with iPhone 4s and lower devices. Iphone 5...
I'm going to update with other threads that I have found on this issue (or at least similar issues) and none seem to come with a resolution:...
In regards to my first issue: I think it has to do with static batching and frustum culling. I have a large scene and the camera moves. The...
I have a game that works wonderfully on iOS. The android port has been less than something to brag about. First issue: I have a large-ish...