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Cool that makes sense. Thanks.
Hi. This seems like a really nice feature. Will this be rolled out to LTS versions of Unity? We are working with the old sprite packer for a game...
Ok, I think I figured it out now. I found this migrate page where I had to go through some steps....
Thanks for answering. Does this mean that if I have Unity Teams Advanced but I didn't have any collab projects and therefore can't migrate any...
Hi I wanted to start up with the Plastic SCM as it looks quite good. I have a question about servers. 1. I have this server henningboat from an...
Was looking for exactly this and this answer worked. Thanks.
Thanks that worked :)
Thanks for the quick reply :) Just to be clear, I have not been getting IDs from the Rewired Input Manager, but maybe I'm doing something else...
Hi Does anyone know if ReInput.mapping.GetActionElementMap(id) is working correctly? I am getting null back for IDs that were just obtained from...
I am having this same problem. Did you find a solution?
Do you know if there's an easy way to find the specific variable that's a problem? I've been searching around a bit now and can't seem to find the...
Hi there. Just got this and looking forward to using it's scene cross referencing. Just wanted to poke you with an error that occur whenever I...
Yes, it actually looks like setting the reference to _MainTex works in 2018.2.0f2. I can only get it to work with PBR though. Trying to compile...
I found this trick useful when needing to instantiate a gameObject into a specific scene that is not necessarily the active scene. In this case we...
I tried again and now it worked. Thanks for the answer though @ClaireO :)
Hi @ClaireO , We are having a similar problem, but only with the App Store. Perhaps because we are doing a local launch only? The game is here:...