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I seem to have an extra setting but that's about it (pre process only) [ATTACH] Reimported the shaders and will report back if it works....
The shader assigned is TMP/Mobile/DistanceField. I'm thinking about reimporting TMP =/ what would I lose if I did that? Anything get overwritten?...
Old/New bundles are both using the same material. So is build. So I assumed that it should have broken for everybody?
Hi, My team upgraded to Unity 2020.3.13 from 2020.1, our TMP package is 3.0.6. We now get this on any new asset bundle content: [ATTACH] Text in...
Our project is using the Shuriken Particle System. Our particles have regular sprite materials on them (Legacy additive, Legacy alpha blend etc)....
Had the same issue. Changing on shader did not work for me, changing directly on package like unity_FGs7Rwoa9O-xNQ said, did work. Before:...
Thank you so much for all the info! I'm going to be redoing the fonts and updating the materials with new settings!
Thank you so much for such a detailed response! This makes a lot of sense to me! I am not sure what the SDF16/SDF/SDFAA settings are or do, I just...
Let me know if this is what you meant?
Hey Stephan! Thanks for the reply! So, I actually undid all my changes to my branch, started over and re-imported my fonts (saving over my...
Hi everyone! I'm doing a mass change of fonts in our project, and when I changed to our new font (it's a much thicker font than the original), I...
I have images hosted online, and my game is streaming them in by their URL. Is Unity compressing these images when they are called into the game?...