A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Regarding BRG, there's a really good blog post that was just published on the topic:...
Hi again @perthblank. The page is now back in the manual: https://docs.unity3d.com/Manual/built-in-rendering-order.html Thanks for the report!
On the topic of making games at Unity: while we don't publish our own games, we still do a lot of game development at Unity through development...
Hey thanks for the catch! I don't quite know what happened there. This page seems to have been lost to some branch trickery internally, but it's...
Thanks for confirming! We now have a documentation ticket open to fix/improve the info.
I'm speculating a bit here, but could you check your Depth Priming Mode setting?...
Which version of URP and Unity did you both use? Can you post a screenshot of what you got please?
Hey @andrew-lukasik , please try to clear your browser cache (or open the site in an Incognito window). I know this sounds like generic advice,...
Happy to report that didStart and didAwake are now available in 2023.1!...
Thanks for posting that full reference. Well no it wasn't necessary, but this is in the top Google results for "Unity forum strikethrough" so my...
Almost. In step 1, it's not all meshes together. They are merged in groups based on having the same material. More details here:...
:D Well I was searching for the same info and landed on this thread so I thought I'd answer!
Hi! Indeed this is a contradictory. That first paragraph could be: So it's the same number of draw calls, but there is no/less state change...
You can do this with My text Result: My text
Hi! By the way, you can search for read/write textures and meshes in your project outside of the memory profiler with the Search window. Maybe...
From my point of view, an important consideration with determinism is that you leave performance on the table because you forfeit many intrinsics....
To be clear, I'll just mention again that I'm not in the DOTS or ECS teams and I'm not in charge of setting their priorities or anything like...
Just to clarify: I don't know if the Light component as we know it now will ever be burst-compatible. This is more of a legacy issue. However, we...
There are plans, but we don't announce every single bit of development work :) However making more of Unity "burst-compatible" is definitely in...
I'm not in the DOTS team, but I think it's safe to say that this is not the plan anytime soon. Forcing you to exclude GameObjects if you use ECS...