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Hey, sorry for the delayed response! I'm assuming you mean the VHACD methods as the quickhull would result in the same thing as a regular convex...
I'm using a rectangular tile map, with an unlocked z position. I'm using 2021.3.27f1 I have placed tiles from the tile palette on z position 0, z...
Enough customers reached out to me that I figured it was time to add m1/mac support to the VHACD portion of my asset. So I rented a mac recently...
I'm getting a similar problem in the game I'm working on in 2d urp, with 2021.3.16. Was originally on 2021.3.9 using d3d11 and upgraded after a...
Thanks for pointing that out! Looks like it's a holdover from when I had different methods for editor/runtime quickhull usage that I changed to...
Hey, thanks for letting me know, I'll fix this right now. Update with the fix should be available now! Thanks again for letting me know about it.
Hey, 1. It certainly does! It works from 2017 up to 2021. I've also previously done a 5.6.3 version for a user as well. It should mostly still...
Hey, I'm working on adding DOTs support through physics shapes for my editor asset Easy Collider Editor u3d.as/xxw with a simple conversion step...
So after trying out in 2019.1.1f1, it appears that MultiTap interactions do not work. If Tap Count > 1 InputAction.CallbackContext.performed is...
Thanks for the response, tried out the package in 2019.1 and it's working as I expected. Hopefully you didn't mind me posting here, the blog...
Went to try to test out how the new Input System works, and the demo itself works even though they appear to missing the events on the PlayerInput...
Hey all, thanks for the info about problems you've discovered. I've actually been in the process of rewriting a lot of this asset to make it more...
I believe if you modify the script that goes on the camera to multiply the sample distance based on screen resolution there shouldn't be a change...
The new 3.0 update for my asset has now been processed and includes the ability for plant meshes to react to collisions. [MEDIA] These meshes...
You're welcome, glad you enjoy it. I'm currently in the hospital right now and will probably be for another 2 weeks or so, afterwards I will look...
I just tried it with the default plane in Unity and it does create a box collider around the plane, it does have a depth of 0 on the box collider...
This update has now been added to the asset store package! I'm pretty happy with how it turned out, the example video also uses Unity's Ethan...
The update adding physics interactions is now live on the unity asset store. All meshes have been skinned and configurable joints added to allow...
PBR Plant pack volume 2 is now updated and has the ability to react to colliders as can be seen in the following youtube clip: [MEDIA] Version...
Did a quick gif showing Unity's Ethan running through a bunch of grass as an example Here's a quick gif/video showing this: [MEDIA]...