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I am trying to implement a balancing feature. Basically the idea is the rigid body starts off balanced. Then over time the balance becomes...
Hi everyone. I have run into bit of a problem and I would appreciate any insight. I have a rectangular rigidbody that I am trying to rotate on...
Wow this looks amazing! Watching your videos is giving me some inspiration for my skateboard game. :D. If you don't mind me asking.. How do you...
So after trying some code I've finally reached somewhat of a solution. If the dot product between the hit.normal and transform.up is not near 1...
It is full 3d. I've tried to slerp before but it wasn't doing what I had planned. I think that was due to the to rotation being wrong. I'm not...
I have a rigidbody with 4 wheel colliders attached. To get the rigidbody airborne I first add a force to the front of rigidbody then I add a force...