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Hi, I want to use the progressive mesh runtime, but the polygon reduction is not starting at the right distance to the camera. The reductions take...
I just understood what went wrong. By modeling the mesh itself gets distorted in its transform. In blender I applied all transforms and now the...
Hello, I am using the MicroSplat Vertex Painting Mesh Workflow and my new self modeled mesh has distortion on the vertical polygons. On an other...
On the left eye I always see the water how it's supposed to be seen (using URP and 2019.4 LTS), on the right eye with Multipass I see the same but...
NatureManufacture [IMG] How to use single pass VR rendering in URP as described: Currently with Multipass on Oculus Quest also the right eye...
Thanks, I found this then also as: if (parentClass is childClass) { var a=...
Hello, I have a problem that I don't know how to reference a child class variable. I have a scriptable object parent class public abstract class...
Hello, I like your asset, but is it performance friendly enough for a mobile approach? I cannot see the a mesh LOD change by getting more distant...