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Agreed, about terrain options of Spherical, Flat, Marching Cubes. The one massive drawback of relegating these non-standard approaches to 'it'll...
I assume GPU textures/normals for terrain eventually?...
And scrawkblog of course... http://scrawkblog.com/category/proland/ (other insights are at the right)
Here's a unity forums post with links about such procedural generation on the GPU. Pretty intense stuff, though, so be ready!...
Procedural GPU textures, which have progressed to the point of looking natural if the better algorithms are utilized, eliminate the need for...
Trying desperately to create a game with spherical worlds, with zero success. Every promising method for this on the asset store is abandoned for...
And if you're NOT releasing this as a standalone plugin, what's the point? People aren't interested in being locked in your game. They want these...
I positively covet that fire. Might have to include that as an option for players with higher end cards.
That's promising! I contacted you before regarding a procedural planet generator with Gpu texture creation. It was some time back, but I'm glad to...
Well, hopefully it will allow players to actually play on planet surfaces, and a way can be found for the other features of Unity to be...
Hey there! I don't see a response to my post from you on Tuesday, unless I've somehow errantly deleted it? Not sure what happened. Again, kudos on...
Has anyone heard from the individual that made this thing? I sent him a private message, and these above, but zero answers to any of us.
Just to give some info about my work history: Epic Games (Unreal Tournament 2004 Onslaught vehicle/weapon artist) Red Storm (Ghost Recon2 -...
Really have to hand it to you: some of those planet renders and horizon renders are fantastic. I sent you a private message about that. Looking...
Just sent you a private message. Hope to hear from you soon.
Sent you a private reply via your website contact. This plugin is very close to something we'd like in our game, but without mesh generation.
Hello, Partel. I was trying to give insight to the person that posted this: http://forum.unity3d.com/attachments/kolben-jpg.82488/ It wasn't my...
About the spinning wheel/piston problem earlier, it can likely work in reverse, so that the armature and sliding piston are solving to orient to...
I'll certainly take a look at it. The game I and another member here are making will rely on flight by the characters, and super high speed flight...
It's unexpected that it would add a few hundred draw calls. Where are they coming from? Certainly not the individual cloud count...? And I...