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Are you 100% sure that seam isn't coming from the texture? It could have a really hard to see 1px difference on the edges and not loop/tile...
Oh damn, it works! Thanks bgolus. I'll admit that I don't understand a lot of what just happened but maybe one day. Cheers. Edit I realise that...
Ah I was worried you were going to say that. I've tried all sorts of things, including that. I just can't get the expected results. In ASE the...
Oh right, hmm... so since I'm using the multiply's to basically hook all that together, what would my alternative be for getting it all connected...
I'm using URP, and yeah I've seen some other posts about HDRP having issues with that but for me it makes no difference.
Hey folks, I'm trying to explode out some quads, based on the UV's. In Amplify Editor this works fine by multiplying the uv's by a world to...
Hey, I realise this is a bit of an old thread, but for the tiling just throw in a Fraction node. Also not sure how you're handling the time/cycles...
You could try splitting the terrain up into chunks, or using PolyBrush from the asset store, it's free. (built by the same people that made...
Sorry if this is the wrong thread for this, but I keep getting re-directed here while searching for my issue. I'm trying to create a basic vertex...
Can anyone here explain how they'd go about creating this type of water shader?: [IMG] I know it looks very simple, and there's no reflection...
Okay, so I was being a derp after all! I hadn't noticed that with VPaint group there's a little button on the script component to open VPaint!...
Yes, I'm using the options in the component menu, tried both a single object and a group. This is a new scene, just VPaint loaded in, and a model...
I'm either being a derp, or something is extremely wrong. Using 5.2.0f3, the VPaint window never actually pops up anywhere. I can assign the...
Have you tried setting the transparency mode in Lighting to Fade instead of Reflective? Also I was under the impression that alpha clips were a...
Me again! I've googled high and low for some decent tips on doing water type shaders, but nobody out there seems to want to share how they do a...
Hey @DMeville I understood the words... not so much the meaning behind them. I'm a complete and utter idiot when it comes to understanding nodes...
Hey hey, I'm not sure where the issue here is exactly, but I'm doing some particles at the moment and I can't work out how to "fade" any of the...
I hadn't tried other shaders, but I think the issue was to do with scene scale. I can't confirm that though as I gave up pretty rapidly. (it...
Me again! Is there a simple way to clone objects and not lose the VPaint info? I've got an asset that I intend to instance across my scene a...
Hey, I'm having some difficulty understanding the baked AO. I have two objects in my example scene, a plane (ground) and a large tree. My tree...