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How's everyone's performance now that 2018.3 is out? Still font rendering issues? I have been avoiding upgrading to Mojave because of concerns...
I think the docs might be slightly incomplete. Referring to here: https://docs.unity3d.com/ScriptReference/iOS.SystemGestureDeferMode.html Does...
Also something that I found depressing was that I really missed the ease of the drag and drop for building prefabs. So I wrote some code that...
I was reading through my posts that's over a year old now in this thread and I have to say, I 100% disagree with what I said then and have done an...
I have also seen this a lot recently; it seems to happen the most when my focus leaves the Unity editor. Moreover my MonoDev has been hard...
Hey guys, I'd like to use the new UnityWebRequest in UnityEngine.Networking but I don't know how to tell it to ignore invalid certs or add them...
On recommendation from a colleague and kind of along the lines with what you said, I ended up just coding a script that extends the UIBehaviour...
I just started using anchors and stretching elements to scale my UI dynamically so that width and height of the device can vary and its working...
Excuse my derp. I have read Apache docs about 20 times but it never sticks. The .htaccess file worked just fine once I added this to my apache2...
Hi all, I've spent the last few days trying to improve load times on my game and I'm consistently getting the following errors in the console...
This is the first post I came across. I was also having the same issue (6s Plus and 6 Plus). My default scaling resolution was 1080p. Read this:...
From an OOP perspective, that makes for some extremely messy code IMO. Also, my solution works pretty well. I was able to implement it at 2 AM...
I accidentally came across a potential fix for this situation when I was trying to programmatically create a UI element and couldn't figure out...
Thanks Pyrian. To the best of my knowledge, I am. I really tried everything else like moving collision boxes apart from each other, etc and I...
I have recently come across the same issue that almost everyone comes across when building a 2D platformer game. It's not unique to Unity. When...
@Ozetropo That probably would fix the pixel snapping issue and jitter that I had then (not anymore) but now I am seeing some sort of physics...
@TomasJ, Sure enough, from what I have found you seem to be right about that part. I've reviewed the code several times and I'm still not sure...
Excellent. I've uploaded the project and the XNA vid successfully.
TomasJ-- I have a repro project created and also a comparison video from XNA. How do you want me to get these to you? I don't mind uploading them...
Sure, no problem. It might take me a minute to throw it together but I think you'll see what I mean exactly. I think I will have time this weekend...