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Hi all, I'm having trouble with a very specific case using UIElements. I have a class that uses a strategy pattern to be set up depending on...
Thanks for the reply, that thread was really helpful!
Hi all, So I tried to create a property drawer using CreatePropertyGUI and use it in my project. If I try to use it in an inspector driven by...
Hello everyone. I'm currently working on an editor tool to more effitiantly work with turrets for my game. When configuring the turrets I added...
Hi, so as the title states, I would like to integrate play mode tests into our build pipeline. We've created some play mode tests using the new...
And already the next question :D Is it possible to create Tests out of Automated Runs? If so how would I go about it? If not I think it would be...
Hi, I'm currently trying out the Automated QA preview package and I want to create my custom Automators so I basically need to inherit the...
Hi I also have a question to this toppic. Is it possible to check if a scene was created by a recorded playback? We have our DI set in a way it...
Thanks very much. I'll close this thread then
Worked like a charm Thanks! I do have a general follow-up question. If I were to create an Entities.Foreach() and would want to read data from...
So I'm trying to remove a dynamic buffer component off an entity like so: public class LaneInitialization : SystemBase { private...
Hello everyone, I'm currently working on a metroid-vania game and decided to switch to the new input system. I set up a InputAsset:[ATTACH] And...
I don't really know if this is a Input System or rather a general question, but here it goes: I'm using the new Unity Input System and all worked...