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There are methods to get texture & sprite uv using SpriteUtility https://docs.unity3d.com/ScriptReference/Sprites.SpriteUtility.html...
You can get the preview texture like this var method = typeof(SpriteAtlasExtensions).GetMethod("GetPreviewTextures", BindingFlags.Static |...
For me, the best and simple way to clone a mesh is to use Instantiate. Like this: if (Selection.activeGameObject != null &&...